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Wargame otomatic
Wargame otomatic










  1. #Wargame otomatic mod#
  2. #Wargame otomatic upgrade#

(20 different air superiority fighter units,ġ Suppression of Enemy Air Defenses aircraft unit) Semi-active radar-guided air-to-air missiles received a realistic dual-shot simultaneous guidance mode. The 155-point SU-27S is finally worth the price More realistic precision of heavy anti-aircraft missiles. The patriot missile should betray your trust less frequently (Optional optoelectronic mode, optional ripple fire mode, multi-targeting capability, ability to fire on the move) The TOR-M1 in the RBB MOD, the second weapon slot is for the switchable photoelectric mode Heavy anti-air missile's capability realized. More efficient anti-aircraft missiles is your first choice to negate the impact of improved aircraft lethality (The anti-radiation missile can also be ordered to attack fixed radar position and have different AOE damage depending on their IRL explosive filling weight) (17 different Suppression of Enemy Air Defenses aircraft units and 2 helicopter units) More realistic anti-radiation missile damage and splash radius. Remember when you see a radar AA nullified your anti-radiation missile damage just because it turned off the radar and moved 5 meters away? The AA won't get away unscratched this time. (Can be manually ordered to fire at position like a laser-guided bomb, and have different AOE radius depending on IRL explosive filling) The instant when a MiG-27 carried AGM hit a target high-explosive bombs, laser-guided bombs, cluster bombs, and napalm bombs got realistic damage and splash radius while their reloading time was slowed and standardized as one of the balance changes. 250kg bombs carpet-bombing should reliably destroy things now.ģ9 different multi-purpose aircraft units) Square Remover in RBB MOD: Su-24MĪir-to-ground missiles got realistic damage and splash radius while their reloading time was slowed and standardized as one of the balance changes, these AGM can now be used as poor man's laser-guided bombs

wargame otomatic

Some old models of jet cannon have not been changed because of a lack of dataĪerial bombs, i.e. More realistic jet cannon's rate of fire, up to 9000 rounds per minute Standardization of jet cannon according to caliber, all those 30 mm single-barrel jet gun is no longer a peashooter (A properly positioned radar gun can quickly destroy dozens of passing helicopters in a short time) (10 different AAG units from before 1980)Īim time reduced from 1 second to 0.65 seconds, as a comparison, the vanilla photoelectric AAG aim time was unified at 1 second I mproved radar Anti-Aircraft Gun anti-saturation attack capabilityĪim time reduced from 1 second to 0.3 seconds, and as a contrast, the M163, the vanilla fastest aim radar gun, has an aim time of 0.2 seconds (meaning a significant increase in opening Helo Rush costs) This change combined with the reality of Anti-Aircraft Gun damage realization can make Helo Rush without Suppression of Enemy Air Defenses support undergo way more heavier losses More realistic Anti-Aircraft Gun's rate of fire, up to 4,500 rounds per minute More realistic Anti-Aircraft Gun's anti-ground range, in addition to OTOMATIC, the anti-ground range of the anti-aircraft gun can reach up to 1925m Indirect firing ability for engineering tanks and flamethrower tanks/cars/boats, the NAPLAM that were visually fired in an arc can finally be fired over obstacles.Īir rockets damage realization, 57mm rockets are no longer useless and 122mm rockets are more even more powerfulĪnti-Aircraft Gun damage realization, 20mm and 35mm anti-aircraft artillery no longer share the same HE

wargame otomatic

#Wargame otomatic mod#

(Range is similar to the original direct shot, ranging from 4-6 km) The naval gun in the realism MOD indirectly firing (The number of units changed correspondingly is in the parentheses)ġ00mm and above caliber naval gun's new indirect firing ability To make the unit capacity of the Red Dragon as realistic as possible, in the premise of the overall principle of the mod, in accordance to the original data as the overall balance benchmark, and in order to ensure BOTH the balance of the game and the gameplay.

wargame otomatic

#Wargame otomatic upgrade#

The new units and upgrade units are consistent with the game unit model, and there is no M1A55 in the mod (referring to the behavior of representing M1A2 with a T-55 model, or representing the Leopard 2A7 with the Challenger 2 model, etc.). The core game mechanism and system are not changed, like the maximum detection distance of various class units, and the minimum targeting time of each class unit. In order to match the original map size and ensure gameplay, the maximum range and movement speed for each category of the unit will not be changed significantly.

wargame otomatic

The Chinese version of the introduction is in the link above.) (This article is the English version of the introduction for Realistic But Balanced MOD V2.22.












Wargame otomatic